TEXTURE

Texture Settings

Texture Type

On top of your basic model, the system matches a wealth of textures for you to choose from, and you have enough room for free play, so that your model is equipped with textures that are more in line with your wishes.

In addition to one-dimensional textures, our uniquely designed two-dimensional textures in the system will provide you with more choices beyond expectations.

1D Texture Pattern

1D Texture Pattern provides you with eight kinds of decorative patterns:They have different functional models, thus providing a basis for rich changes.

  • Double Deck

You are allowed to add deck support to the inside of the object by selecting the option Double Deck.

This setting makes the interior and exterior present different effects. The exterior can have a rich texture, while the interior can maintain a smooth effect. This choice can meet your more practical needs.

  • Start Layer and End Layer

They help you determine the scope of adding texture.

If you want only part of the model surface to be textured, it can help you adjust the position of the texture freely.

  • Contour gap

Contour gap limits the scope of the model itself, that is, the size of the model to which the texture can be attached.

  • Pattern Direction

Pattern Direction controls the direction of one-dimensional texture. You can choose horizontal or vertical

  • Texture Amplitude

The sliding bar Texture Amplitude  controls the density of the decorative pattern, of which the number 6 determines the lowest, and 1 determines the highest. You can adjust it in the range of 1-6.

  • Rotate Group & Rotate Angle

You can adjust the Rotate Group and Rotate Angle by sliding the bar. Rotate Group indicates the number of texture layers rotated together. Rotate Angle helps you adjust the degree of rotation relative to the center of rotation.

2D Texture Pattern

  • Start Layer, End Layer and Contour Gap

These three parameters are the same as those in 1D Texture Pattern.

  • Spacing Layer and Texture Layer

Spacing Layer and Texture Layer respectively control the area size (height) of each layer of the blank area and the texture area.

  • Row Pattern Size

Row Pattern Size determines the size of the horizontal texture.

  • Colume Pattern Size

Colume Pattern Size determines the size of the vertical texture.

  • Texture Amplitude

Texture Amplitude determines how prominent the texture is.

  • Rotate Effect

Rotate Effect can help you achieve texture rotation. Different values represent different degrees of rotation.

ON THIS PAGE

1D Texture Pattern

2D Texture Pattern